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Cross Of Auria: Episode 1 Activation Code Keygen

Updated: Nov 27, 2020





















































About This Game Cross of Auria is set in a world where the memories of all the inhabitants were wiped out by a plague known as the Scourge. This plague throws our hero's consciousness into the realm between worlds - the Veil, forever establishing her ties to that land and ability to cross into it. Now, a girl who would have led a normal life is given the gift of electrogenesis- the reason for which she must uncover.About Cross of Auria: Episode 1 Cross of Auria: Episode 1 is the first installment of a new RPG universe. The story is told from the hero's perspective and focuses on the early days of the most recent Scourge outbreak. While some cities had prepared strategically placed information to help residents find their purpose after the memory-erasing fog, most of the world wakes up without such help - leading to panic and chaos. Man, monster, and Gods alike fell victim to the loss of all that made them who they were. Each chapter of the story may be released as a living project. While the project is live and in development, all updates and additions are free of charge. Cross of Auria: Episode 1 is no longer a live project and no longer receives content updates, bug fixes, or other patches following any schedule. About the Gameplay Cross of Auria: Episode 1 features classic style turn-based combat in a fantasy world. A number of puzzles can be found throughout the game including during combat. It is important to try different approaches to each situation. As the player, you control the main protagonist Ruby in her efforts to reclaim her memories from the Scourge and the evil force which created it.Features A new story crafted with the intent to create the next long lasting comic book style universe. A story that starts in the first few days of the world's memory. Optional side-quests and bosses. A bounty/hunt system inspired by various RPG series'. An arena where the party can revisit previous areas at higher levels for better rewards, inspired by MMO group dungeons. Achievement Support for Windows.Additional Info The completion time for a new player to finish all content within the game, both main story and optional, is roughly 7-9 hours, provided they don't skip dialogue and complete all available quests. While the game was in its living state, players received patches and content updates at no additional cost. New players just picking up the game will have access to all content deployed during the entire lifespan of the game. 7aa9394dea Title: Cross of Auria: Episode 1Genre: Indie, RPGDeveloper:HardytierPublisher:HardytierRelease Date: 31 Dec, 2017 Cross Of Auria: Episode 1 Activation Code Keygen A big "thank you" to Jargonaut for the excellent review, which decided me to buy this game. I am a big fan of old-style RPGs and especially of RPGMakers, so this is just the type of game I like to play. I am not much of a reviewer, and just wanted to say that I find this to be a very nice and - so far - easy enough to play game. I prefer this type of game to difficult games with impossible battles, and recommend this game to players who also like to play games that aren't too stressful and complicated.. RECOMMENDED : Ratings 7\/10 (Interesting Game Mechanics)This game is indeed a surprising "GEM" which I enjoyed very much. 2 days ago, I bought it for a surprisingly low price of under $1, and it was not even on sale. That was the day that it was just release on Steam, and there were NO user reviews at all. The graphics looks ok, but I cannot tell by looking at the pictures if it would be a good game at all. There were also almost no information about this game, except for a facebook account with some info.I bought the game, and since then I have been playing for more than 12 hours. The story is kind of interesting but complex, with some dream sequences that I do not understand. However, I can sense that it is a well thought-out game, with a huge game world, and a developer that is actively working on additional contents which would be released "free". That is great!!!The game is a typical RPG Maker game, with some interesting twists in game mechanics. You can buy weapons and armor from shop, but monsters will also drop new schematics and new crafting parts which you can use to crafter better weapons and armors. Similarly you can also craft certain spells and powers from assembling various battle drops and chest contents. This will make detail exploration of the huge game world extremely important, as you can get a lot of goodies and powers if you merticulously look through every nook and cranny.There are many types of quests. Beside the main storyline quests, there are contract quests from notice-board, side quests given by NPCs and a place called the Rabbit Foot that provide a series of additional quests. So far, after 12 hours I am not far from the start of the game, and will update my review as I spend more time on this game.The steam achievements are also well made as well. I spend 12 hours and managed to get only 4 achievements, so the game really makes me work for them. That is great.Anyway, for 99 cents, this is definitely a game worth getting. That I have no doubt. Update 0.0.72 (Easter Event & Story) (27.03.19): Xmas event is over and replaced by the Easter Event. Story added up to Stage 50. Pet Food Achievement target after 100 reworked. Battlefield Hell Spirit Upgrade Wave HP & Timer Reset will now apply the reduction instantly (like Demonic essence upgrade do). Lots of typos fixed. Next feature is ready but still on test and will be added around 2nd week of April. (actually it might be 3 new feature at once :o).. Wizard And Minion Idle Update 0.0.83 (Adv, Gen & Stuff) (28.05.19):: Zone 16 (stage 400) & Boss 3 item 4 added. New Generator bonus unlocked at stage 375. Slime Lab 3rd & 4th bonus can be unlocked via alchemy. Slime Lab now defaults to the amount of food available. Soul Limit is now 10k daily from Spell (it doesn't have the 500k level limit anymore but the amount has been lowered to an average of 100 soul per hour when all spell make 50 lvl per seconds) / Demons / Conjuring / Town feature (reset with daily reset). Beastmaster exp gained has been doubled (SZ7 require also beastmaster lv50 for people that were below 250 on the classes update). Conjurer exp required above 200 has been increased. Minion PF & Rarity Upgrade cost above 500 increased, Drop Upgrade cost above 1000 increased. Dynamite fish increased from 16 to 20. Gathering potion got some new bonuses to cover end game bbing with speed. Cooking Slime Drop Rate run faster when time is on. JaduMantar & Shaba bonus added into the formatting. Adventure item filter now sorts (mostly) alphabetically. You will likely start on the 'wrong' filter. Alchemy Lab now will clear the current mix if the queue is empty and you click a slime juice. Fixed Alchemy Lab sorting. Fixed the idle fishing mastery gain display (it wasn't showing the bonuses). Fixed fishing bait 15+ display that was slightly off.. Update 0.0.82 (Gen v2 & more) (22.05.19):: Generator V2 unlock at stage 380. Replaced the Baby Endurance for balance reason and to lower the active time needed (something else will come for Fishing endurance later don't worry). Can't tell if your slime has a double stat? It now has a + after the bonus name. Dungeon auto now switches dungeons offline as well. Sort filters added to alchemy lab. Fixed mana refill bug from cooking perms. Fixed offline DE from baby not applying for the Reincarnation bonus. Fixed Exp Injector not being usable with certain cooks active.. Update 0.0.77 (Slime lab) (28.04.19):: Slime Lab has been added (stage 360+ to buy the recipe, it require a lot of pet food so be sure you got high level perk on pet food). Fix: Perk and exp buttons getting 'stuck' fixed hopefully.--------------------------Hot fixes since 0.0.76-------------------------- Improved: Can now enter 1.23e6 or 1.23m style values in the mana input. Short scale only goes to decillion.\nq = quad, Q = quint, s = sextillion, S = Septillion. Improved: Click and hold on perk purchases to buy multiple quickly. Fix: Notifications no longer fade in, it always just looked like a 'glitch'. Fix: Can not mix spam if you didn't have enough of the third color in a mix. Fix: Alchemy lab tool tips (several small issues). Fix: Slime bonus bonus now updates the total and not just the current value (no more 103%/100%). Fix: Exp x5 Perk T3 Tooltip showing wrong price is fixed.. Update 0.0.68 (New Demons & Adv Zone) (02.03.19): A new game mechanic added for demons after T2. Added Adventure zone T2 with 9 items & SZ6 with 3 items and a waifu. Z12 Atk/Def lowered from 200/100k to 180/90k.. Update 0.0.80 (Class & Adv) (15.05.19):: New Class added. Z15 added at stage 385. New Exp Bait, Perk Bait and Adventure bait available (bait 12+ fish target reworked). Slime Lab bonuses greatly increased. Fishing Rod & Bait art removed. Classes Trait explained in info. Baby Fishing Endurance reworked (Fishing skill x5 is t he endurance gained). 2 Soul Items for Classes & 1 Potion. Plenty typos fixed.. Update 0.0.67-3 (Setting & Perk): - New Setting to make the notification faster or turn them off. - 12 New Perk in the Plaza Shop. (Very costy, don't focus on them now, a new mechanic is coming soon regarding Perk). - Waifu base bonus as you level Genealogy slighly increased. - Spirit Refill / Demons bonuses reworked to be higher (base & increase on level up). - Waifu is a fun feature and very early in the game, a lot more is to come to Waifu for end game.. Update 0.0.73 (Changes & Fix) (30.03.19): Exp Misc Drop & Rarity reworked so it's not a buff anymore but a permanent purchase. Exp Shop Mana now has a new row of purchase (bigger number). Auto Exp can now be used on every Cap / Refill / Power button. Food income from the minion screen now refresh every 1s instead of 0.02s. Drop & Rarity, Dungeons and Battlefield added into the number formatting (no more decimal displayed). Reincarnation screen misalignement is fixed. The event enter button was changed from x-mas to e-str. After many request the Blindfis is back to a Blindfish... Soulshop multiple buy limit are increased for Generator charge, speed and Drop / Rarity. Soulshop multiple buy items also show Bought when maxxed (yes yes finally ^^). Achievements Pet Food rework didn't work last time so now it should be good (i also reworked the Demons Created one). More typos fixed.. Update 0.0.67 (Waifu) (26.02.19):: New: WAIFU Feature unlocks at stage 40 and can be found in adventure (try to find the perfect one). Adventure Z12 added with 9 items + Boss 2 final drop. Soul Shop: Auto Dungeon, Beer Pack, Harem Bed, Satanas, Love Pill, Love Potion. Enhanced notifications, mouse over to dismiss or click to go to the feature. Fix: Sort filter moved, labeled and organized for end game as bonuses only show if you have items with those bonuses. Kongregate Leaderboard limit increased and Genealogy Level added. Gathering high numbers added into the Short scale. Boss 2 Legs Attack & Defense increase per level fixed. Save button disabled until offline time completes or until no saves are found. As always a lot more typos fixed.Price Change:Conjuring:Abraca & Hocus Mana Cost increase more after level 100Open & Izzy Mana Cost increase more after level 90Simsa & Alak Mana Cost increase more after level 80Jantar & Shaba Mana Cost increase more after level 70Crappis, Bobbidi, Jadu, Labala Mana Cost increase more after level 40Bibbidi level max is set to 50Bibbidi is no longer affected by Plaza Magic CircleTown: Cottage level max is set to 35Pens level max is set to 50Plaza:HellWell Log Cost increase more after level 50HellWell Mana Cost increase more after level 100Aqueduct Log Cost increase more after level 50Aqueduct Mana Cost increase more after level 75Arena & Commando Log Cost increase more after level 35Arena & Commando Mana Cost increase more after level 50Magic & Laboratory Ore/Mana Cost increase more after level 35Workshop & AdvGuild Ore/Mana Cost increase more after level 30Field & Academy Gem/Mana Cost increase more after level 25Library Gem/Mana Cost increase more after level 40Dungeon:Attack/Defense HP increase more after floor 150Mana HP increase more after floor 150Conjuring HP increase more after floor 75Gold/Exp HP increase more after floor 100Meditation HP increase more after floor 100Essence HP increase more after floor 100Gathering HP increase more after floor 75Reincarnation HP increase more after floor 75Spiritus HP increase more after floor 75Battlefield HP increase more after floor 100Fishing HP increase more after floor 25

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